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Monday, February 5th, 2018

Time Event
4:21p
J. W. DunDraCon: An Experiment With Time
Because what else, really, is a convention schedule except an experiment with time? So dream deep of seeing me in the semi-sunny climes of San Ramon California on the President's Day Weekend, specifically February 16-19, even more specifically at DunDraCon.

Saturday, February 17

City Building
2:00-3:00 PM in Tri Valley 2
Presenters: Michael Blum, Kenneth Hite, Anders Swenson

The long-running seminar about the nuts and bolts of creating and using cities in RPGs. This year we’ll discuss how cities physically divide social and cultural groups with ghettos, forbidden zones, caravanserais, tax or legal havens, and develop a few examples on our whiteboard.

Alternate Histories
6:00-7:30 PM in Salon C
Presenters: Kenneth Hite and Dana Lombardy

The very popular War College panel discussion continues! Authors and game designers Dana Lombardy and Ken Hite examine possible alternate histories and what their impact might have been. Audience participation is encouraged.

Sunday, February 18

What's Cool
10:00-11:00 AM in Tri Valley 2
Presenters: Bruce Harlick, Kenneth Hite

2 icons of the gaming industry present their unique viewpoints on the best in current game products, straight from the dealer room.

Pericles Demo Game
1:30-3:30 PM in Salon C
Presenters: Chris Klug, Kenneth Hite, Bruce Harlick, and Dana Lombardy

During last year’s “Best games of 2016” Seminar, led by Ken Hite and Chris Klug, Ken made reference to how, in his mind, there existed a point in the history of war games where they became relevant again. That point was when the use of card play, in various forms, joined the arsenal of tools used by war-game designers. Exemplified at first by Mark Herman’s We the People, these games added new life, “juice,” and playability to the old counters-and-maps style war-games. Chris, it turned out, had worked for years with Mark Herman at Victory Games, and knew the history of these games and was a big fan of them as well. Thus was born this seminar’s idea.

This seminar will present a live “think aloud” four-player version of a Mark Herman game played by four game designers who will talk while they play. Hopefully their insights into what makes these kinds of games tick, why they are a heady mix of war-game and card game, yielding something new, will be discussed between the four designers live with an attentive audience.

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