Nesting, for Now
I've been frantically clearing my decks of other major commitments, with general success, and passing up opportunities for other new major commitments, with some regrets. My free time is my own, still, and I hope to be able to prioritize Day After Ragnarok development in it, possibly this winter; there are one or two other high-profile items that will have to fit in there, though, such as the new Delta Green and Bubblegumshoe; my columns for Weird Tales and Fenix likewise continue. But since I won't have to spend any time or energy stumping up new freelance work, I might actually get more stuff done on these crucial fronts. We shall see.
What this also means is that I get to front-burner projects for Pelgrane that might never have solidified at all while I had to balance everything else -- if all goes well, for example, my game of werewolves and counter-insurgency may become an actual thing; or robin_d_laws and I may get to do our Regency fantasy game ("Lord Darcy meets Mr. Darcy"). Lots of other projects bruited about while I was in London, and not all of them can be blamed on Simon's delightfully firm belief that wine makes publishing conferences better. But for now, more Trail of Cthulhu and more Night's Black Agents projects to develop. And that's enough for this post, and likely enough for (the first?) six months.